Rise of Nations, anyone? But, hope, we’re going back to the way it worked in Age II.Īge IV is fine if you’re pining for Age II.
So much micro, done so much better in other games. Which then leads me to the hassle with priests running around gathering relics, healing, and converting. There is no reason the interface should work this way other than it’s how Relic has always done it. Instead, I have to kick out all three, send one to the new building, and then send the other two back into their research building. What if I want to move one of those imams to a barracks or stable? I can’t just kick one out of the research buidling. Let’s say I’m playing the Muslims – I guess calling them “Abbasids” was somehow more correct? – and I put three imams into one of their research buildings. But this is more problematic for some factions. Which might not be a big deal if I’m just parking some dudes in a tower. As near as I can tell, that’s impossible. Again, let’s say I put five dudes into a tower. I’m also a bit disappointed at some basic interface oversights. But the rest of us might still want that information. Which won’t matter to people who already know the game. For instance, when you put units into a tower, you can no longer get any tooltip info about the tower or the units.
It fit Company of Heroes’ infantry/tank split, which also worked with the Dawn of War games, but I find it more hassle than helpful with Age’s infantry/cavalry/archers/siege structure.Īnd it drives me batty how inconsistent Relic is in terms of giving information, which has been a problem as long as I’ve been playing their games. I imagine for some people, that’s a helpful interface adjustment, but I find it intrusive. For instance, the way it shoves everything onto the F1-F4 keys, according to the Company of Heroes template. But I’m also underwhelmed because Age IV has a lot of Relic’s bad habits. I’m really underwhelmed by Age IV, mainly because it’s a sequel to Age II more than a sequel to Age III, and Age II is such a dated design.